Earth · Last line of defense

Beat the
Times Machine

The Times Machine has come to optimize Earth— no fun, no creativity, just cold robotic calculation. You've been chosen to defend it. Win a battle of multiplication facts and the Machine leaves for good. Lose, and the lights go out.

It computes instantly. It can't learn. You can.

No sign-up · Takes about a minute

What it teaches

Everything that should be instant.

The full arithmetic foundation, drilled until it's automatic — times tables to 15, squares to 20, and cubes to 20. Way past where school stops.

Times Tables

1× through 15×
7 × 8 = 5612 × 11 = 13214 × 13 = 182

Squares

1² through 20²
12² = 14416² = 25619² = 361

Cubes

1³ through 20³
6³ = 2169³ = 72912³ = 1728

The science of cognitive load

Build automaticity.

Working memory can only hold a few things at once. So when a student has to stop and manually grind 14 × 13 or 17² in the middle of a calculus, physics, or algebra problem, the brain hits a traffic jam — and the real thinking stalls.

Automaticity clears the jam. Once these facts live in long-term memory, recall is instant and effortless — which frees 100% of a student's mental energy for the higher-level logic instead of the basic arithmetic. That's why Times Machine pushes mastery all the way to 15 (tables) and 20 (squares & cubes), well past where most apps stop.

Memorizing squares and cubes up to 20 is a practical superpowerin middle school, high school, and on the SAT & ACT.

The patterns show up everywhere — areas, exponents, the Pythagorean theorem, test shortcuts. The kids who just know them move faster and second-guess less.

Cognitive Load Theory · Sweller, 1988

The secret weapon

It can't learn. You can.

The Machine computes instantly but never improves — error is forbidden in its code. We weaponize the opposite. Three sciences, fifty years of research, one adaptive workout. Every “try again” makes your kid faster. That's the whole game.

01FSRS

Spaced Repetition

Every fact resurfaces right before your kid would forget it — the exact inflection point of the forgetting curve. The algorithm Anki refined over 30 years, computed per fact, per learner.

FSRS · open-source

02CBM-M

Speed Matters

Hundreds of studies show speed of recall — not just accuracy — predicts long-term math success. Two kids who both get 7×8 right aren't equal if one took five seconds. We time every answer.

Shinn et al., CBM-M

03CCC

Cover-Copy-Compare

Miss one and the answer flashes, vanishes, and you retype it from memory. Active retrieval beats passive correction by 40–60% in the research. It fires automatically on every miss.

Skinner et al., 1989

What it actually is

This isn't flashcards. It's a game.

17 levels. A soundtrack that goes hard. Three enforcers and a final boss with attitude. Your kid picks an operator, suits up, and trains in the Lattice — and the math just happens along the way.

The loop

Q4 / 8 · 00:02
13 × 14 = ?
1
2
3
4
5
6
7
8
9
0
MasteredSlowMissed

The mastery grid

Every fact, color-coded. In-progress states stay muted on purpose — only masteredfacts light up. A finished grid is a constellation in your kid's color.

MasteredGetting thereNeeds workNot started

Suit up

24 operators to become

LYRA — a Times Machine operatorLYRA
IRIS — a Times Machine operatorIRIS
NOVA — a Times Machine operatorNOVA
EMBER — a Times Machine operatorEMBER
VEX — a Times Machine operatorVEX
HALO — a Times Machine operatorHALO
PRISM — a Times Machine operatorPRISM
RAVEN — a Times Machine operatorRAVEN
KESTREL — a Times Machine operatorKESTREL
SAINT — a Times Machine operatorSAINT
QUILL — a Times Machine operatorQUILL
ECHO — a Times Machine operatorECHO

The gauntlet

Three enforcers, then the Machine

BYTE guards Tables 1–6
BYTETables 1–6

The bored cynic.

MEGA guards Tables 7–12
MEGATables 7–12

The cocky predictor.

GIGA guards 13–15 · Squares · Cubes
GIGA13–15 · Squares · Cubes

The haughty aesthete.

The trophy case

28 trophies to earn

A Times Machine trophyA Times Machine trophyA Times Machine trophyA Times Machine trophyA Times Machine trophyA Times Machine trophy
On the roadmap

For parents: command the mission

You set the stakes; they do the work. A quiet console that turns “are they actually getting better?” into a number you can see.

  • Every kid's progress at a glance — mastery, streak, last-practiced.
  • Set the reward yourself — $25, ice cream, screen time — and a deadline.
  • Tune each learner: range, speed thresholds, squares & cubes on or off.
  • A weekly recap in your inbox: what they mastered, where they're stuck.
On the roadmap

For teachers: a whole class of champions

Fluency practice the whole room will actually want to do — with the oversight you need and none of the busywork.

  • Roster import — your class playing in minutes, not forms.
  • A class fluency dashboard: who's mastered what, who needs a nudge.
  • Co-teachers welcome — shared oversight of the same roster.
  • Built for $3 / student / year — far below IXL, Reflex, or Prodigy.

Questions

What ages is this for?

Roughly 6 through adult. Everyone answers against the same clock — about four seconds — because recall speed is what separates a fact you know from a fact you work out, and that line sits in the same place at every age. What changes from one learner to the next is which facts come up, and the scheduler handles that. Plenty of grown-ups use it to sharpen up — the powers humble everyone.

Does it work on a phone or iPad?

Yes — it runs in any modern browser and installs to the home screen like an app. Practice works on the couch, in the car, anywhere.

Is my kid's data safe?

The parent is the only account holder. Kids are sub-profiles with no separate login, no email, and no personal data collected. We don't run third-party ads or behavioral tracking on children. COPPA-minded by design.

Can I add more than one kid?

Up to six learners on a single family plan — no per-kid charge. Each gets their own operator, color, progress, and trophy case.

Do I need to be good at math to help?

Not at all. Captain Reyes does the coaching; the science does the scheduling. Your job is to set the reward and cheer.

Can I cancel?

Anytime, in one tap. And your founding price is protected by a 30-day grace window, so a hiccup with a card never loses your rate.

More in the arcade

Times Machine is just one cabinet.

The same engine — spaced repetition, fluency timing, real learning science disguised as a game — is coming to every subject. One login, one trophy case, the whole arcade.

  • Worldsong

    Soon

    Learn the countries of the world

  • Future games

    New worlds under construction — one pass unlocks them all.

The Machine has modeled this nine hundred trillion times.

It says you lose.
Prove it wrong.

Somebody has to answer when the Machine comes calling. Out of eight billion people, the math picked exactly one mind with the wiring to pull it off. Suit them up. The whole future's riding on a kid who isn't afraid to be wrong and try again.